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[D656.Ebook] PDF Download Retribution Falls: Tales of the Ketty Jay, by Chris Wooding

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Retribution Falls: Tales of the Ketty Jay, by Chris Wooding

Retribution Falls: Tales of the Ketty Jay, by Chris Wooding



Retribution Falls: Tales of the Ketty Jay, by Chris Wooding

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Retribution Falls: Tales of the Ketty Jay, by Chris Wooding

Frey is the captain of the Ketty Jay, leader of a small and highly dysfunctional band of layabouts. An inveterate womaniser and rogue, he and his gang make a living on the wrong side of the law, avoiding the heavily armed flying frigates of the Coalition Navy. With their trio of ragged fighter craft, they run contraband, rob airships and generally make a nuisance of themselves. So a hot tip on a cargo freighter loaded with valuables seems like a great prospect for an easy heist and a fast buck. Until the heist goes wrong, and the freighter explodes. Suddenly Frey isn't just a nuisance anymore - he's public enemy number one, with the Coalition Navy on his tail and contractors hired to take him down. But Frey knows something they don't. That freighter was rigged to blow, and Frey has been framed to take the fall. If he wants to prove it, he's going to have to catch the real culprit. He must face liars and lovers, dogfights and gunfights, Dukes and daemons. It's going to take all his criminal talents to prove he's not the criminal they think he is ...

  • Sales Rank: #2249543 in Books
  • Published on: 2009-06-18
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.49" h x 1.42" w x 6.14" l,
  • Binding: Hardcover
  • 384 pages

Review
"If masterful plotting were the book's only attribute, then Retribution Falls would still be a first-rate read. What makes it exceptional is the psychological insight rare in fast-paced, adventure SF. Frey is a fully-rounded character whose selfishness and duplicity undergo a gradual transformation as events cause him to reassess his motivations, as well as to appreciate the qualities of his crew, themselves fascinating individuals. On every level, Retribution Falls is a triumph." -- Eric Brown THE GUARDIAN 'Retribution Falls is the kind of old fashioned adventure I didn't think we were allowed to write any more, of freebooting privateers making their haphazard underhand way in a wondrous retro-future world. But Chris has dusted off the format and given it a sharp modern edge that makes for a fast exhilarating read' -- Peter F. Hamilton 'There's a neat combination of swashbuckling excitement and wisecracking patter with sometimes surprisingly hard-edged violence, moral ambiguity, and a cumulative depth. It pulls the neat trick of sucking you in with pure entertainment value, and delivering substance while you're not looking. Retribution Falls picks you up, and it whisks you swiftly and entertainingly along, and it sets you down with a big smile on your face' -- Joe Abercrombie "Retribution Falls is all the pirate yarns, heist movies and spaghetti westerns you've ever seen. It's how Wooding tells it that makes the difference. The pace is furious, the action is full-screen, the style is sharp and polished, the air is full of whizzing bullets and strangled cries. What's not to like? About as good a telling of the old tale as you're likely to get." -- Tom Holt SFX "This is a cracking, if rather derivative, adventure yarn." -- Jonathan Wright BBC FOCUS "Retribution Falls is a rollicking good action-adventure yarn that absolutely doesn't take itself too seriously. from the first page to the last this is a book chock-full of dockside gunfights, aerial chases, dogfights and fist-fights and the pace is pretty relentless, slowing just enough to let you catch your breath between the action and that's why I loved it - it's FUN!" SCI-FI LONDON "For the buccaneering spirit writ large across a realistic world of aerial technology, and some daemonic entities but little else of a genre form, this can only be highly recommended." THE BOOK BAG "Occasionally a book comes along which takes the concept of fun and turns it up to 11. Retribution Falls is one such book. The story powers along at a relentless, page-turning pace." THE WERTZONE BLOG 'Anyone who likes to sympathise with rogues and shady characters, such as fans of Scott Lynchs Locke Lamora, will surely enjoy the reprobates of Retribution Falls. I am certainly looking forward to their continuing adventures' -- Simon Appleby BOOKGEEKS "By the time the story ends, only the grimmest of readers won't be smiling (and/or punching the air). Sequel soon, please: the Ketty Jay's crew deserve to fly again." TOTAL SCI FI "Retribution Falls is a rip-roaring full blown space-pirate adventure, SF with a touch of Fantasy, driven at a pace that scarcely leaves the reader time to deal with its implausibilities. It is a plot and character driven piece that opposes airships with machine guns, magic with science, betrayal with loyalty. It's also one of the best pieces of fun I've read in a long while." -- Mark Yon SFF WORLD "Retribution Falls is a superb, ripping yarn. Great characters, tight plot, relentless pace, and a fascinating world full of promise for future instalments. Prepare to be entertained." -- James Long SPECULATIVE HORIZONS "What's not to love in this book - fast action, great characters, great setting and superb one-liners? Highly, highly recommended and another notable sff novel of 09 for me." FANTASY BOOK CRITIC "A thoroughly enjoyable read that I'd recommend to anyone who's after a does of rip roaring adventure. There's enough here for me to want to pick up the next book and see what Wooding has in store for us. GRAEME'S FANTASY BOOK REVIEW "This is one of my favourite books ever! I've already recommended this book to my friends as I liked everything about it - the cover, the storyline and the characters." TEEN TITLES

About the Author
Chris Wooding is in his early thirties and has already signed his first Hollywood film deal and won several awards for his writing. He is the author of, amongst others, the Broken Sky series, which has sold over 200,000 copies in the US alone, and The Haunting of Alaizabel Cray, which won the Silver Smarties award. He has travelled extensively, plays bass and guitar and has recorded several albums with various bands and toured in Europe. His books have been published all over the world and translated into 19 languages. He is currently working on two movies with a top Hollywood director.

Excerpt. © Reprinted by permission. All rights reserved.
Chapter One



Lawsen Macarde-A Question of Probabilities-

Frey's Cutlass-New Horizons

The smuggler held the bullet between thumb and forefinger, studying it in the weak light of the storeroom. He smiled sourly.

"Just imagine," he said. "Imagine what this feels like going through your head."

Grayther Crake didn't want to imagine anything of the sort. He was trying not to throw up, having already disgraced himself once that morning. He glanced at the man next to him, hoping for some sign that he had a plan, some way to get them out of this. But Darian Frey's face was hard and showed nothing.

Both of them had their wrists tied together, backs against the damp and peeling wall. Three armed thugs ensured they stayed there.

The smuggler's name was Lawsen Macarde. He was squat and grizzled, hair and skin greasy with a sheen of sweat and grime, features squashed across a face that was broad and deeply lined. Crake watched him slide the bullet into the empty drum of his revolver. He snapped it shut, spun it, then turned toward his audience.

"Do you think it hurts?" he mused. "Even for a moment? Or is it all over-bang!-in a flash?"

"If you're that curious, try it out on yourself," Frey suggested.

Macarde hit him in the gut, putting all of his considerable weight behind the punch. Frey doubled over with a grunt and almost went to his knees. He straightened with some effort until he was standing again.

"Good point," he wheezed. "Well made."

Macarde pressed the muzzle of the revolver against Crake's forehead and stared at Frey.

"Count of three. You want to see your man's brains all over the wall?"

Frey didn't reply. Crake's face was gray beneath his close-cropped blond beard. He stank of alcohol and sweat. His eyes flicked to the captain nervously.

"One."

Frey showed no signs of reacting.

"I'm just a passenger!" Crake said. "I'm not even part of his crew!" His accent betrayed an aristocratic upbringing that wasn't evident from his appearance. His hair was scruffy, his boots vomit-spattered, his greatcoat half unbuttoned and hanging open. He was near soiling himself with fear.

"You have the ignition code for the Ketty Jay?" Macarde asked him. "You know how to fire her up and get her flying?"

Crake swallowed and shook his head.

"Then shut up. Two."

"Nobody flies the Ketty Jay but me, Macarde. I told you that," Frey said. His eyes flickered restlessly around the storeroom. Cloud- muffled sunlight drifted in through horizontal slits high up on one stone wall, illuminating rough-hewn hemp sacks, coils of rope, wicked- looking hooks that hung on chains from the ceiling. Chill shadows cut deep into the seamed faces of Macarde and his men, and the air smelled of damp and decay.

"Three," said Macarde, and pulled the trigger.

Click.

Crake flinched and whimpered as the hammer fell on an empty chamber. After a moment, it sank in: he was still alive. He let out a shuddering breath as Macarde took the gun away, then cast a hateful glare at Frey.

Frey's expression was blank. He was a different person from the man Crake had known the night before. That man had laughed as loud as Malvery and made fun of Pinn with the rest of them. He told stories that had them in stitches and drank until he passed out. That man, Crake had known for almost three months. That man, Crake might have called a friend.

Macarde studied the pistol theatrically. "Five chambers. One down. Think you'll be lucky again?" He put the muzzle back to Crake's forehead.

"Oh, please, no," Crake begged. "Please, please, no. Frey, tell him. Stop playing around and just tell him."

"One," said Macarde.

Crake stared at the now-stranger to his right, his eyes pleading. No doubt about it, it was the same man. There were the same wolfishly handsome features, the same unkempt black hair, the same lean frame beneath his long coat. But the spark in his eyes had gone. There was no sign of the ready, wicked smile that usually lurked at the corner of his mouth.

He wasn't going to give in.

"Two."

"Please," he whispered. But Frey just looked away.

"Three."

Macarde paused on the trigger, waiting for a last-moment intervention. It didn't come.

Click.

Crake's heart leaped hard enough to hurt. He let out a gasp. His mouth was sticky, his whole body was trembling, and he desperately wanted to be sick again.

You bastard, he thought. You rot-hearted bastard.

"Didn't think you had it in you, Frey," Macarde said, with a hint of admiration in his voice. He thrust the revolver back into a holster somewhere amid the motley of battered jackets that he wore. "You'd let him die rather than give up the Ketty Jay? That's cold."

Frey shrugged. "He's just a passenger." Crake swore at him under his breath.

Macarde paced around the storeroom while a rat-faced thug covered the prisoners with the point of a cutlass. The other two thugs stood in the shadows: an enormous shaven-headed bruiser and a droop-eyed man wearing a tatty knitted cap. One guarded the only exit, the other lounged against a barrel, idly examining a lever-action shotgun. There were a dozen more like them downstairs.

Crake clawed at his mind for some way to escape. In spite of the shock and the pounding in his head, he forced himself to be rational. He'd always prided himself on his discipline and self-control, which only made the humiliation of the last few moments harder to bear. He'd pictured himself displaying a little more dignity in the face of his own extinction.

Their pistols had been taken after they were found at the inn, snoring drunk at the table. Macarde had taken Frey's beautiful cutlass-my cutlass, Crake thought bitterly-for his own. Now it hung tantalizingly from his belt. Crake noticed Frey watching it closely.

What of Malvery and Pinn? They'd evidently wandered off elsewhere in the night to continue their carousing, leaving their companions to sleep. It was simply bad luck that Macarde had found him and Frey, tonight of all nights. A few more hours and they'd have been out of port and away. Instead, they'd been dragged upstairs-pausing only for Crake to be sick on his own feet-and bundled into this dank storeroom, where an anonymous and squalid death awaited them if Frey didn't give up the ignition codes for his aircraft.

I could be dead, Crake thought. That son of a bitch didn't do a thing to stop it.

"Listen," said Macarde to Frey. "Let's be businessmen about this. We go back, you and I. Worked together several times, haven't we? And even though I came to expect a certain sloppiness from you over the years-late delivery, cargo that wasn't quite what you promised, that sort of thing-you never flat-out screwed me. Not 'til now."

"What do you want me to say, Macarde? It wasn't meant to end up this way."

"I don't want to kill you, Frey," said Macarde in a tone that suggested the opposite. "I don't even want to kill that milksop little pansy over there. I just want what's mine. You owe me an aircraft. I'll take the Ketty Jay."

"The Ketty Jay's worth five of yours."

"Well, consider the difference as the price of me not cutting off your balls and stuffing them in your ears."

"That's fair," conceded Frey.

"That aerium you sold me was bad stuff. Admit it."

"What did you expect for that price?"

"You told me it came straight from the refinery. What you sold me was so degraded it wouldn't have lifted a biscuit, let alone twenty tons of aircraft."

"Sales patter. You know how it is."

"It must have been through the engines of every freebooter from here to the coast!" Macarde growled. "I'd have got better quality stuff siphoning it off the wrecks in a junkyard!"

Crake gave Frey a fleeting look of guilt. "Actually," grinned Frey, "it'd have been about the same."

Macarde's punch came blindingly fast, snapping Frey's head back so it cracked against the wall. Frey groaned and put his hands to his face. His fingertips came away bloody from a split lip.

"Little less attitude will make this all go a lot smoother," Macarde advised.

"Right," said Frey. "Now you listen. If there's some way I can make this up to you, some job I can do, something I can steal, whatever you want . . . well, that's one thing. But you will never get my craft, you hear? You can stuff whatever you like in my ears. The Ketty Jay is mine."

"I don't think you're in much of a position to negotiate," Macarde said.

"Really? 'Cause the way I see it, the Ketty Jay is useless without the ignition code, and the only one who knows it is me. That puts me in a pretty strong position as long as I don't tell you."

Macarde made a terse gesture toward Droop-Eye. "Cut off his thumbs."

Droop-Eye left his shotgun atop the barrel he'd been leaning on and drew a dagger.

"Whoa, wait!" said Frey quickly. "I'm talking compensation. I'm talking giving you more than the value of your craft. You cut off my thumbs and I can't fly. Believe me, you do that and I take the code to my grave."

"I had five men on that craft," said Macarde, as Droop-Eye came over. "They were pulling up out of a canyon. I saw it. The pilot tried to get the lift and suddenly it just wasn't there. Bad aerium, see? Couldn't clear the lip of the canyon. Tore the belly off, and the rest of it went up in flames. Five men dead. You going to compensate me for them too?"

"Listen, there's got to be something you want." He motioned suddenly at Crake. "Here, I know! He's got a gold tooth. Solid gold. Show them, Crake."

Crake stared at the captain in disbelief.

"I don't want a gold tooth, Frey," said Macarde patiently. "Give me your thumbs."

"It's a start!" Frey cried. He glared hard and meaningfully at Crake. "Crake, why don't you show them your gold tooth?"

"Here, let us have a look," Rat said, leaning closer to Crake. "Show us a smile, you little nancy."

Crake took a deep, steadying breath and gave Rat his most dazzling grin. It was a picture pose he'd perfected in response to a mortifying ferrotype taken by the family photographer. After that, he vowed he'd never be embarrassed by a picture again.

"Hey! That's not half bad," Rat commented, peering at his reflection in the shiny tooth. And Crake grinned, harder than he'd ever grinned in his life.

Droop-Eye pulled Frey away from the wall, over to a set of cobwebbed shelves. He swept away a few empty jars with his arm and then forced Frey's bound hands down onto the shelf. Frey had balled his fists and was refusing to extend his thumbs. Droop-Eye hammered him in the kidney, but he still held fast.

"What I'm saying, Macarde, is that we can both come out ahead," Frey argued through gritted teeth. "We'll work off the debt, me and my crew."

"You'll be halfway to New Vardia the second I take my eyes off you," Macarde replied.

"What about collateral? What if I leave you one of the fighters? Pinn has a Skylance; that thing's faster than greased owl shit. You ought to see it go!"

Droop-Eye drove a knee into his thigh, making him grunt, but Frey still wouldn't extend his thumbs. The thug by the door smirked at his companion's attempts to make Frey cooperate.

"Here, listen!" Rat shouted. Everyone stopped and turned to look at him, surprised by the volume of his voice. A strange expression crossed his face, as if he was puzzled to find himself the center of attention. Then it disappeared beneath a dawning revelation.

"Why don't we let them go?" he suggested.

Macarde gave him a reptilian glare. "What?" he said slowly.

"No, wait, hear me out," said Rat, with the attitude of one caught up in an idea so brilliant that it would require careful explanation to his benighted audience. "I mean, killing 'em won't do no good to us. They don't look like they've got a shillie to their name anyways. If we let 'em go, they could, you know, spread the good word and stuff: 'That Lawsen Macarde is a reasonable man. The kind of man you can do business with.' "

Macarde had been steadily reddening as Rat's speech went on, and now his unshaven jowls were trembling with fury. Droop-Eye and Bruiser exchanged wary glances. Neither of them knew what had possessed their companion to pipe up with his opinion, but they both knew the inevitable outcome. Macarde's hand twitched toward the hilt of Frey's cutlass.

"You should listen to the man," said Crake. "He talks a lot of sense."

Macarde's murderous gaze switched to Crake. Absurdly, Crake was still smiling. He flashed his toothy grin at Macarde now, looking for all the world like some oily salesman instead of a man facing his imminent demise.

But then Macarde noticed something. The anger drained from his face and he craned in to look a little closer.

"That's a nice tooth," he murmured.

Yes, keep looking, you ugly bag of piss, Crake thought to himself. You just keep looking.

Macarde's eyes glazed over, mesmerized. Crake directed every ounce of his willpower at the smuggler. Your man's idea isn't so bad, when you think about it. A show of generosity now will only increase your standing in the eyes of your customers. They'll come flocking with their deals, offering the best cuts for the privilege of working with you. You'll own this town!

But Macarde was smarter than Rat. The tooth worked only on the weak- minded. He was resisting; Crake could see it on his face. Even bewitched as he was by the tooth, Macarde sensed that something was amiss.

A chill spread through Crake's body, something icier and more insidious than simple fear. The tooth was draining him. Hungover and weak as he was, he couldn't keep up the fight for long, and he'd already used his best efforts on Rat.

Give it up, he silently begged Macarde. Just give it up.

Then the smuggler blinked, and his gaze cleared. He stared at Crake, shocked. Crake's grin faded slowly.

"He's a daemonist!" Macarde cried, then pulled the pistol from his holster, put it to Crake's head, and pulled the trigger.

Click.

Macarde was as surprised as Crake was. He'd forgotten that he'd loaded his pistol with only a single bullet. There was an instant's pause, then everything happened at once.

Frey's cutlass flew out of Macarde's belt, leaping ten feet across the room, past Droop-Eye and into the captain's waiting hands. Droop- Eye's final moments were spent staring in incomprehension as Frey drove the cutlass double-handed into his belly.

Macarde's bewilderment at having his cutlass stolen by invisible hands gave Crake the time he needed to gather himself. He drove a knee hard into the fat man's groin. Macarde's eyes bulged and he staggered back a step, making a faint squealing noise like a distressed piglet.

His hands still bound, Crake wrestled the revolver from Macarde's beefy fingers just as Rat shook off the effects of the tooth and drew his own cutlass back for a thrust. Crake swung the gun about and squeezed the trigger. This time, the hammer found the bullet. It discharged point-blank in Rat's face, blowing a geyser of red mist from the back of his skull with a deafening bang. He tottered a few steps on his heels and collapsed onto a heap of rope.

Macarde was stumbling toward the door, unwittingly blocking Bruiser's line of fire. As the last thug fought to get an angle, Frey dropped his cutlass, darted across the room, and scooped up the lever-action shotgun that Droop-Eye had left on the barrel. Bruiser shoved his boss behind him to get a clear shot at Crake and succeeded only in providing one for Frey, who unloaded the shotgun into his chest with a roar.

In seconds, it was over. Macarde had gone. They could hear him running along the landing outside, heading downstairs, shouting for his men. Frey shoved the shotgun into his belt and picked up his cutlass.

"Hold out your hands," he said to Crake. Crake did so. The cutlass flickered, and his bonds were cut. He tossed the cutlass to Crake and held out his own hands.

"Now do me."

Most helpful customer reviews

2 of 2 people found the following review helpful.
Not really worth it
By Stefan Skoog
It starts out great, gritty and dark, complex and flawed characters with serious issues.
Unfortunately it doesn't last. It ends up like a shoddily written tv-soap.
All issues are happily resolved making the characters go flat and uninteresting.
And of course everyone survives against insurmountable odds and goes on to live happily ever after.
It's a pity since it started out so interesting.

0 of 0 people found the following review helpful.
A lot of fun - this one lived up to my expectations.
By DRN
I had high hopes for this book when I purchased it, and I'm pleased to say that it lived up to those expectations. I don't think it needs much more praise than: "I enjoyed it very much, and am looking forward to reading more about the crew of the Ketty Jay." It's a lot of fun.

This is a well written book, with flawed, fully realized characters - each of whom have an interesting back story. Interwoven into the main story are their side tales, about how they've come to be where they are: here, among a motley, ragtag crew on the pirate fringe of society. They are each here for their own reasons, more a collection of individuals than a true "crew". These side stories are done well, and add rather than distract from the main story.

The crew of the Ketty Jay find themselves in a tight spot, and in order to get out of it they need to start working together, trust each other, and unravel the mystery behind their predicament. I won't give any of the plot away, but will say that the book moves quickly and satisfyingly.

I honestly don't find much to criticize in this novel. The writing and editing are good, the plot flows, and the characters are interesting. The world building is decent, though as this is mainly a character and plot driven story, the world they live in is more a backdrop for their story than something that is explored in depth. I could have wished for a map at the beginning of the book in order to get a grip on the locations they go to, but it's not a big deal.

In all, I'll give this one 4.5 stars, and will be buying the sequel.

0 of 0 people found the following review helpful.
Good for steampunk nerds and pretty much 'meh' for everybody else.
By Cam Treeby
The book made me very nervous for the first one hundred pages as the characters were predictable tropes with minimal color invested into the environment and technologies of the world. After one hundred pages a few plot mechanics kept me guessing and it actually got pretty good for the remainder of the book. The positive trajectory of the plot finally plateaued in the last thirty pages and it was surprisingly good yet nothing magical. You need to be a biased fan of steampunk in order to recommend.

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